First impressions on Skyward Sword
Mar. 6th, 2019 01:58 pmThis game is nearly ten years old.
...Wow, feels like only yesterday I was saying that on my Twilight Princess spork. Huh.
I have Breath of the Wild, but firmly insisted on playing this one before that one. So I only have Zeldas from previous generations to compare to this one.
As far as controls go, they've been updated and refined (as far as you can refine with motion controls). That said, we've got some complaints.
...Wow, feels like only yesterday I was saying that on my Twilight Princess spork. Huh.
I have Breath of the Wild, but firmly insisted on playing this one before that one. So I only have Zeldas from previous generations to compare to this one.
As far as controls go, they've been updated and refined (as far as you can refine with motion controls). That said, we've got some complaints.
- That ever-present stamina meter is a gigantic red flag. It's a sign that screams "Zelda has absorbed elements from modern games of this title's time because Nintendo want to sell things and don't consider whether or not those elements fit into the game". Stamina meters and the over-use of them are hated for good reason. They fit best in stressful games, usually horror titles, where management is key. Careful management has never been an issue in Zelda and shouldn't be.
- Dialogue trees have been part of Zelda for decades, but...this is kind of approaching "obnoxious" territory.
- These characters do not shut up. I haven't even met the ever-grating Fi yet, but Zelda just goes on and on and on and on about her dress and her harp and Zelda's dad just goes on and on and on and on about the super special bond Link has with his super special Loftwing. SHUT UP!
- Concerning the above, there is no way to speed up or skip dialogue. Okay.